気になるインタビュー
花粉症で,くしゃみがとまりません,こんばんは.

f0222395_18453447.jpg

LSの何人かでの集合写真
ブログのお友達の教えてくれた画像処理をちょっとだけしてみました

さてツイッターで,フォローしている方がこんな記事をメモしていたので
早速覗いてみました.
3月2日付けのインタビュー記事
英語なんですけどね・・・

中でも気になったものだけピックアップしてみました.
続きは折りたたみにて.





まずは,クラスの名称変更に関する質問
Q. You have also mentioned the possible introduction of traditional names. How do you see these new names fitting into the existing class system? Do you plan on using the new names as a guide to develop class uniqueness?

A. Yoshida-san is between two possible plans at this time. The first idea is that the traditional names would be introduced as “higher” or “advanced” classes. The traditional classes would thus be something of a goal for players. The second idea is that the traditional names would be more of a subset or specialization within the existing classes.
Whatever change is put into effect needs to be right. He recognizes that he will not be able to change the system again after this, so whatever is put into place needs to work, and be able to be balanced, for years to come. Because of this his team is giving this issue a lot of thought prior to implementation.

次に,コンテンツについて
Q. There has been a lot of discussion about high level content, and some discussion of mid-level content as well (rank 25+). Will anything be added to lower levels to increase the playability at these levels?

A. Yoshida-san recognizes that low-level content is very important, but admitted that the current priority is high to mid-level content. He believes that not only is the high level content the most lacking, but its absence also means that there is nothing for low and mid-level players to look forward to. Immediately after addressing the high-level content, however, he will address low level content.

Yoshida-san went on to reveal his vision for low level content – which is mainly through quests. More specifically, for ranks 9-15 he envisions quests that will direct players to go to a specific dungeon (one per city-state). In these dungeons the players will congregate, form parties – and, most importantly, create memories. According to Yoshida-san, it is very important for players to have these memories of playing the early levels.

さて,上記の二つのQ&Aを和訳せよ.
今話題のネットでの質問は禁止ですよ?


【リテイナー情報はこちら】 随時更新中
http://ahlyff14.exblog.jp/15176637/
[PR]
by ahly-ff14 | 2011-03-03 18:47 | エオルゼア旅日記
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